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Showing posts from December, 2005

Art of unix programming

from Software Quality Rule of Modularity: Write simple parts connected by clean interfaces. Rule of Clarity: Clarity is better than cleverness. Rule of Composition: Design programs to be connected with other programs. Rule of Separation: Separate policy from mechanism; separate interfaces from engines. Rule of Simplicity: Design for simplicity; add complexity only where you must. Rule of Parsimony: Write a big program only when it is clear by demonstration that nothing else will do. Rule of Transparency: Design for visibility to make inspection and debugging easier. Rule of Robustness: Robustness is the child of transparency and simplicity. Rule of Representation: Fold knowledge into data, so program logic can be stupid and robust. Rule of Least Surprise: In interface design, always do the least surprising thing. Rule of Silence: When a program has nothing surprising to say, it should say nothing. Rule of Repair: Repair what you can — but when you must fail, fail noisily and as soon a

DaVinci's Best Ideas

Personally I like DaVinci's Idea to build a revolving bridge. Check his ideas out. DaVinci's Top 10 Best Ideas